On AI: “One program from 1981, called Eurisko, was designed to teach itself a naval role-playing game. After playing ten thousand matches, it arrived at a morally grotesque strategy: to field thousands of small, immobile ships, the vast majority of which were intended as cannon fodder. In a national tournament, Eurisko demolished its human opponents, who insisted that the game’s rules be changed. The following year, Eurisko won again—by forcing its damaged ships to sink themselves.”