“When it works, it is usually because I have a weapon and my potential ally doesn’t. When (shockingly) I do not blast them and (even more shockingly) do not pull a bait and switch, a real human connection is established, on a channel deeper than any afforded by the interface. Then, very reliably, when the other player acquires a weapon of their own—sometimes it’s a gift from me—there is no double cross.
It’s never not tenuous. You both have your weapons out. Sprinting down steep trails, my ally’s footfalls crunching loud in my headphones, either of us, at any time, could flick our wrist and end the other’s game, collecting their stockpile of weapons and resources.
But we don’t!”